The Tichondrius encounter is another add heavy encounter where tanks can separate their roles into a boss tank and an add tank. As usual prot warriors can handle both situations excellently and even more so considering the incoming damage is predominantly blockable white hits.
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On mythic the swarms needs to be soaked 4 times per phase. Soaking means that players with the plague debuff will stand in a line behind the boss. Projectile swarms will be thrown at them on a timer and the soaker needs to be the person closest to the boss in order to intercept said projectiles. If you have enough melee DPS such as rogues, demon hunters and paladins to handle this, you need’t worry about soaking yourself. However, chances are you will have to be included in the soaking rotation.
This means that for 40s after soaking you will be taking extra ticking magic damage in addition to Tichondrius’ slaps. Besides using a big CD to mitigate the initial burst damage from the projectiles, nothing much will change in your gameplay.
void will do a lot of damage. You should have groups of 5 players assigned to each pillar. Go hide behind yours.
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As a true dreadlord Tichondrius has a 30 yard vampiric aura which on Mythic pretty much prevents any adds within it’s range from dying. If you want to do anything besides pad dps meters you have to move the adds away from the boss. SB and IP normally.
After the first intermission additional adds will spawn at the back of the room. Make sure your DDs know to not attack them until you have aggro on them. Needless to say MD is great here. You can also spec into WC if you are having issues with aggro.
void will do a lot of damage. You should have groups of 5 players assigned to each pillar. Go hide behind yours. You will often have adds alive while void is going on.
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Not much more to say besides these bullet points. Prot warriors aren’t great at getting AoE aggro on this intermission. Not as good as a monk statue or DK grip in any case… Get aggro on whatever you can and tank the bats near the middle of the room. If you do not have buff when the phase ends you will die.
Feeling lost? Start with the basics.
This guide is intended for tanks, specifically protection warriors who are familiar with the encounter either through doing the Heroic version or going through a general overview and strategy guide like these:
For a quick at a glance reference cheat sheet for each of the bosses check:
There are several strategies for tank swaps on this boss. Here we will cover just the two extremes – tank swapping normally vs delegating a boss and add tank.
Whenever bloods is cast on you, your co-tank taunts the boss and you run to the back of the room (30 yards away) . The blood adds get nuked and die and you move in position to take the boss back. bloods is cast on your co-tank, you taunt the boss and he runs off to the back of the room.
The 2nd and 4th bloods come in seconds before void. The tank which will get these (the non-pull tank) will need to be assigned to a pillar in the back of the room. Bloods fixate on the target with bloods so use leap as soon as the adds spawn – don’t worry about hitting them to get aggro. They will chase after you.
If a tank needs to soak two swarms he should get the first and the third – this will be the non-pull tank. This results in that tank having to deal with adds and the ticking dot at the same time.
Boss Tank and Add Tank
With this strategy, whenever bloods is cast the add tank taunts the boss in order to receive the fixate for the blood adds. As soon as that happens the boss tank taunts Tichondrius back. As usual prot warriors are well suited for both roles. The 4p set bonus will generate tons of rage when tanking adds and we have sufficient cooldowns to handle the boss and his swarms.
The way this is usually done is that before the first intermission the add tank waits for 2 applications of bloods before moving out of range of the vampiric aura. He will be tanking 3 blood adds for a prolonged period and 6 blood adds for a short while until the DDs can nuke them. This is done to increase the damage window on the boss and shorten the frequency of AoE distractions target switching. After the first intermission extra adds will spawn at the back of the room simultaneously with the 5th, 7th, 9th and 11th bloods. Because of high incoming damage you should move out of the vampiric aura with 3 bloods and round up the extra adds so DD can kill them. Every other blood adds spawn – 6th, 8th, 10th and 12th will coincide with a void and you should be killing these adds behind the pillar.
One of the Nightbourne guards will be applying arcane debuff which leaves a damaging cloud zone upon expiring. Make sure to not drop this in an inconvenient spot like on top of the boss or near a pillar.
The extra watcher add in the last phase is top priority.
You will be staying on Tichondrius full time, but should be ready to swap roles with the add tank if your DDs were slow to kill the previous adds resulting in co-tank missing the taunt resulting in you getting bloods and adds.
If a tank needs to soak two swarms it will be the boss tank. Again he should get the first and the third in every phase. This results in that tank having to deal with the boss and the ticking dot at the same time.
The given timepoints are of the moments when you start taking the damage. Make sure to precast your defensives 1s before the damage hits i.e. during the ability cast time.
The enrage timer on the boss is 7:42 minutes – it is possible you might be hitting it on your first kill with people dying throughout the fight.
If you do not soak swarms, feel free to use your CDs wherever you see fit.
We used the Boss tank + Add tank tactic for our kill. If you are tank swapping on every bloods, you will not have situations to warrant big CD usage. If you are soaking swarms, copy the CD rotation from the “boss tank” below.
**Your timers may vary**
|Timer||Event||Boss Tank||Add Tank|
|0:27||swarms||SR demo shout||Taunt soul|
|0:45||bloods||Taunt swap>leap>demo shout>External|
|0:57||void||Behind pillar||Behind pillar|
|1:20||bloods||Taunt soul||Taunt swap|
|1:27||swarms||SR shield wall|
|1:45||bloods||Taunt swap>leap>shield wall|
|2:02||void||Behind pillar||Behind pillar|
|2:12||Intermission||Kill bats||Kill bats|
|3:07||swarms + adds||SR demo shout||demo shout|
|3:37||void||Behind pillar||Behind pillar|
|4:03||add + bloods||Taunt swap>leap>LS>External|
|4:45||void||Behind pillar||Behind pillar|
|4:55||Intermission||Kill bats||Kill bats|
|5:50||add + swarms||SR demo shout||demo shout|
|6:26||void + adds||Behind pillar||Taunt adds>Behind pillar>shield wall|
|6:52||swarms||SR shield wall|
|7:14||add + swarms||LS demo shout|
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