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This is a great warm up encounter where prot warriors can shine with their versatile toolkit. It’s a fast paced encounter with a lot of movement and flashy graphics. Really sets the tone for what is to come in Nighthold. If you can master and execute the positioning correctly you will actually contribute a lot to making the fight easier and more fun for your whole raid.
In stark contrast to the first boss there isn’t much for you to do on Anomaly. As far as you are concerned this is a tank and spank. A taunt swap, some minor repositioning and an extra action button that you press whenever the raid leader or healers tell you to.
Some good old Blizzard sense of humour. You will be taking part in doing the mechanics to ensure your raid team gets the kill on this boss. There is constant damage, burst damage and one shot mechanics. A little bit of everything.
One of the few fights in the Nighthold where prot warriors get to shine. The heavy blockable physical damage in this fight is almost designed to be handled by us. This doesn’t mean the fight is a walk in the park. There is still plenty of coordination and team play required to bring this one down.
This is the designated Patchwerk/hard dps check encounter of the Nighthold. It will push tanks, healers and DPSers to their limits. As a tank you are looking at frantically trying to stay alive through the magic DoT ticking away your HP, while simultaneously trying to squeeze out as much damage on the boss as possible.
A reminder from the glorious times of Warcraft 3. This is the mandatory dreadlord encounter in the Nighthold. Lots of different ways to do this encounter and possibilities to ignore some mechanics.
The council fight in the Nighthold raid. Fortunately for us prot warriors, this is again a predominantly blockable physical damage encounter. There are several ways to doing this fight and tanks have some moderate responsibility here.
Commonly left as the last boss to kill before Elisande. This is another predominantly magic damage encounter similar to Krosus. There are several phases each offering their own set of obstacles as well as a mechanic that will keep even tanks on their toes at all times.
The penultimate boss in the Nighthold and Grand Magistrix to the Highbourne. It has a somewhat unique encounter design that sounds great on paper, but end up being just a massive zerg fest. It is essentially a race to push the phases as fast as possible.
Mythic Elisande Guide for Protection Warriors
The last boss of a raid instance is always expected to be kept to a high standard. Gul’dan at the end of the Nighthold definitely earns his last boss title and offers a lengthy challenging fight. Also, this is the second time Gul’dan dies in the lore of Warcraft.
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